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Beat, loot, repeat

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Devlog

  • Designing Character Classes: The Blademaster
    October 17, 2020 by Creeepling
    The Blademaster. The Blademaster is a Dexterity-based class. Their skillset is based around generating and spending resource called Momentum. It is generated by using certain spells, and decays rapidl... Continue reading
  • Designing Character Classes: Introduction
    October 15, 2020 by Creeepling
    1
    #Class series
    Beat, loot, repeat was born from a desier to create a roguelite ARPG focused on class fantasy. Each class would have its own lore, thematic abilities and several playstyles to explore. This is the fi... Continue reading
  • Adding Steamworks P2P multiplayer can be a pain. But...
    May 22, 2020 by Creeepling
    2
    ...but it is done. You can now slay menacing white, red and purple dots, as well as the fearsome boss, together with a friend or three. If you do - tell me how it goes! (Players who wanna play co-op n... Continue reading
  • Uh-oh, an eldritch Creature is in sight
    May 15, 2020 by Creeepling
    For the past few days I've been working on a small boss battle for the game. Bosses will be encountered at the end of a level/map, and will be required to beat before moving further. Right now, though... Continue reading
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