One million* story branches later... And still more to do!
Wienne » Devlog
Well, here we go.
It's been 3.5 months since I released the early preview of the game. It was a simple sidescrolling RPG where you would make a few dialogue choices here and there, and probably be done with it within 30 minutes, without any "good" endings available.
3.5 months later, this is still a sidescrolling RPG, where you still make plenty of dialogue choices... But, this time, there's a new mechanic that lets you alter the flow of the story at any point in time. Repeatedly...
What's new:
- The super-awesome-already-mentioned story branching mechanic. You have to discover it before you can use it!
- A stupid amount of story branches caused by the new mechanic.
- A bunch of dialogues have been reworked.
- Animated sprites for the 2 main characters.
- Music and sound effects.
- Minor quality improvements.
What's coming soon:
- Bug and branching fixes thanks to your feedback.
- Remainig animated sprites.
- Sounds for these sprites.
- Minor quality improvements.
What's coming on full release(Steam + itch.io + GoG, target date - by the end of the year!):
- 4 out-of-the-loop scenes to help you uncover the story.
- Story branches touch-ups.
- More music.
- Minor quality improvements.
*not an actual million.
Files
Wienne Beta.zip 34 MB
Nov 01, 2019
Wienne
Status | In development |
Author | Creeepling |
Genre | Role Playing |
Tags | 2D, Meaningful Choices, Pixel Art, Story Rich |
Languages | English |
More posts
- Wienne: Imminent release! Trailer!Dec 04, 2019
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