One million* story branches later... And still more to do!


Well, here we go.

It's been 3.5 months since I released the early preview of the game. It was a simple sidescrolling RPG where you would make a few dialogue choices here and there, and probably be done with it within 30 minutes, without any "good" endings available.

3.5 months later, this is still a sidescrolling RPG, where you still make plenty of dialogue choices... But, this time, there's a new mechanic that lets you alter the flow of the story at any point in time.  Repeatedly...

What's new:

  • The super-awesome-already-mentioned story branching mechanic. You have to discover it before you can use it!
  • A stupid amount of story branches caused by the new mechanic.
  • A bunch of dialogues have been reworked.
  • Animated sprites for the 2 main characters.
  • Music and sound effects.
  • Minor quality improvements.

What's coming soon:

  • Bug and branching fixes thanks to your feedback.
  • Remainig animated sprites.
  • Sounds for these sprites.
  • Minor quality improvements.

What's coming on full release(Steam + itch.io + GoG, target date - by the end of the year!):

  • 4 out-of-the-loop scenes to help you uncover the story.
  • Story branches touch-ups.
  • More music.
  • Minor quality improvements.

*not an actual million.

Files

Wienne Beta.zip 34 MB
Nov 01, 2019

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